![]() ![]() I’m gonna go ahead and say modest, here, concerns. At all.” And while a lot of players are more than happy believing them, I still have a few. Neowiz and the Bless Team have went on to repeatedly tell players “The game will not be pay to win. Merely pay to advance faster.įinally, what is presumably the most disquieting of points worth mentioning in this video, is the pay to win. So, outside of the gold problem, I don’t really see anything being potentially pay to win. ![]() The ability to gain additional Lumena from exchanging dungeon and combat points – The ability to purchase more cash shop items for a reduced fee, essentially. I can forsee this being a slight problem as well, especially on larger sales. Reduced market tax – Making additional cash off of sales through the market place. Unlimited gathering storage – Quality of life change.Ģ0% increased XP gain from killing monsters, 20% increased XP gained from completing dungeons – Will only help you get to max level faster.Ģ0% increased gold earned from monster drops – This is one of the problems I can see being problematic as if the monsters drop a large amount of gold I can see players being able to afford better gear through the market place faster than other players.Īn increase in the amount of items you can list in the market place – Allows you to list more items for sale. Reduced travel fees – Once again saving on a little gold.Īn unbreakable gathering tool – So you don’t need to repair or purchase new ones – this is a quality of life change. Reduced repair fees – So you save on a little gold.
0 Comments
Leave a Reply. |